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Japanese Streets - Unreal Engine - Students Project #3

The third project I worked on during my Game Art studies. The goal was for each team member to produce overall fitting assets that can be used in a level without differences in style, polycount, texture resolution, etc. (Team Size: 3)
My work:
- Ground Textures
- The Shrine
- The Bridge
- Food Stand
- Vending Machines
In-Engine work, screenshots and video by Lennard Claussen.

Japanese Streets - Unreal Engine Environment and Prop-Set Project

Marlene lau s japanesestreets14

Streets - Engine Screenshot

Marlene lau s japanesestreets17

Bridge - Engine Screenshot

Marlene lau s japanesestreets6

Shrine - Engine Screenshot

Marlene lau house2

Shrine - Breakdown by Lennard Claussen